Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts

Friday, February 8, 2013

UFO over Santa Clarita goes viral

I was just told the other day that the project I worked on with other students for Gnomon Studios went viral. It was featured on wired magazine:

http://www.wired.com/underwire/2013/02/ufo-video-fake-tsirbas/

It was great seeing that students work could get recognized like that. Although the hands I modeled and textured was too underexposed to be seen in the shot, I suppose its still great to know that I was able to achieve such realism with texturing. Here are the hands:










Wednesday, December 19, 2012

Demo Reel Class - Project 4 Orc

I used this project for both my demo reel class as well as my shave and a haircut. Shave definitely was difficult, and hard to master. It was also hard to translate the loose drawing of the armor, but I tried my best to capture the dips and flow of the metal. 





Concept by George Guo







Demo Reel Class - Project 3 Finished









Concept by JiaoJieFeng

Friday, November 2, 2012

Demo Reel Class - Project 3 WIP




Update for previous character for games project



This is just an update for the maps I made for my character:









Diffuse
Normals

Spec


Emissives

Demo Reel Class - Project 2


I wanted to try doing a bust of a character this time. This concept is by Sakimichan. I have a lot of changes I still need to make, but overall, I enjoyed doing this piece and the way it turned out. I guess my biggest challenge was to match the zbrush camera to the maya camera.









Concept by Sakimichan


Thursday, October 18, 2012

Demo Reel Class - Project 1


 The concept on the bottom is the "Forest Gulper" by Wayne Barlowe. I experienced some difficulties with lighting and creating the forest floor environment. But overall, for having two weeks, the creature sculpting was fun and I also enjoyed the texturing of the creature. 











Thursday, September 6, 2012

Monday, September 3, 2012