Saturday, February 9, 2013

Shave and a Haircut Experiment with TK_Puppet Shaders

Here's something I've been working on for a long time. I worked on the shave aspect. Model by Jamin Lackie,texture and lighting by Leo Krajden. I wanted to try a different method this time, so TK_puppet shaders made by Ledin Pavel was used. It gives really great results and quick render times. The ones below rendered in 4-5 minutes; its really great. It's rendered with mental ray and must be comped with the other layer as raytracing cant be used. Another downside is that you have to use a lot of lights for the hair to look properly and catch light correctly. Other than that, AMAZING.

Friday, February 8, 2013

UFO over Santa Clarita goes viral

I was just told the other day that the project I worked on with other students for Gnomon Studios went viral. It was featured on wired magazine:

It was great seeing that students work could get recognized like that. Although the hands I modeled and textured was too underexposed to be seen in the shot, I suppose its still great to know that I was able to achieve such realism with texturing. Here are the hands:

Wednesday, December 19, 2012

Demo Reel Class - Project 4 Orc

I used this project for both my demo reel class as well as my shave and a haircut. Shave definitely was difficult, and hard to master. It was also hard to translate the loose drawing of the armor, but I tried my best to capture the dips and flow of the metal. 

Concept by George Guo

Demo Reel Class - Project 3 Finished

Concept by JiaoJieFeng

Term 7 - Creature Design